SITE MAP

1. NUMBER
1. Introduction

2. PATTERN & ALGEBRA
2. Introduction

3. MEASUREMENT & GEOMETRY
3. Introduction

     

1.A. ODDS & EVENS
1.A.0. Introduction
1.A.1. Adding odd numbers
1.A.2. Adding even numbers
1.A.3. Adding natural numbers
1.A.4. Extensions
1.A.5. Classroom documentary

2.A. REPEATING PATTERNS
2.A.0. Introduction
2.A.1. Song, dance & colour
2.A.2. On a grid
2.A.3. Extensions
2.A.4. Classroom documentary

3.A. PARALLEL LINES
3.A.0. Introduction
3.A.1. Where parallel lines meet
3.A.2. Triangles on a sphere
3.A.3. Extensions
3.A.4. Classroom documentary

   

1.B. INFINITY & BEYOND
1.B.0. Introduction
1.B.1. Walking out the door
1.B.2. Infinity in your hand
1.B.3. Interview with a mathematician
1.B.4. Extensions
1.B.5. Classroom documentary

2.B. GROWING PATTERNS
2.B.0. Introduction
2.B.1. Growing patterns
2.B.2. Graphing growing patterns
2.B.3. Creating growing patterns
2.B.4. Modeling with code
2.B.5. Meet a mathematician
2.B.6. Extensions
2.B.7. Classroom documentary

3.B. FENCING YOUR DOG
3.B.0. Introduction
3.B.1. Constant area
3.B.2. Constant perimeter
3.B.3. Extensions
3.B.4. Classroom documentary

     
1.C. NUMBERS & SOCIAL JUSTICE
1.C.0. Introduction
1.C.1. Litres in a cubic metre
1.C.2. Working at minimum wage
1.C.3. Extensions
1.C.4. Classroom documentary
2.C. MISSING NUMBER PATTERNS
2.C.0. Introduction
2.C.1. Making 10
2.C.2. Changing directions
2.C.3. Making less than 10
2.C.4. Meet a mathematician
2.C.5. Extensions
2.C.6. Classroom documentary

3.C. FERMI QUESTIONS
3.C.0. Introduction
3.C.1. Measurement benchmarks
3.C.2. Posing Fermi questions
3.C.3. Extensions
  2.D. CIRCULAR PATTERNS
2.D.0. Introduction
2.D.1. Clock & waves
2.D.2. Sunrise & temperature
2.D.3. Extensions
2.D.4. Classroom documentary
 
     
     

4. DATA & PROBABILITY
4. Introduction

5. WHAT DID YOU DO IN MATH TODAY?
5. Introduction

6. COMPUTATIONAL THINKING
6. Introduction

     

4.A. PROBABILITY RACE (DICE)
4.A.0. Introduction
4.A.1. Dice race
4.A.2. Dice game
4.A.3. Extensions
4.A.4. Classroom documentary

5.A. LESSON DESIGN MODEL
5.A.0. Introduction
5.A.1. Surprise
5.A.2. Low floor, high ceiling
5.A.3. Emotional engagement
5.A.4. Audience

6.A. WHAT IS CT?
6.A.0. Calls for CT
6.A.1. The range of CT
6.A.2. Affordances of CT
6.A.3. Keynotes

     

4.B. TAKING CHANCES (COINS)
4.B.0. Introduction
4.B.1. Tossing coins
4.B.2. Pascal's triangle
4.B.3. Algebra connection
4.B.4. Meet a mathematician
4.B.5. Extensions

5.B. EDUCATION REFORM MODEL
5.B.0. Introduction
5.B.1. Cover the curriculum
5.B.2. Have a clear goal
5.B.3. Change gradually
5.B.4. It's not about you & me

6.B. IN THE MATH CLASSROOM
6.B.0. Cases of CT
6.B.1. Shapes in grades 1-3
6.B.2. Binomial theorem in grade 1

     
4.C. LOST SOCKS
4.C.0. Introduction
4.C.1. Experimental probability
4.C.2. Theoretical probability
4.C.3. Extensions
5.C. HOW TO USE THIS RESOURCE
5.C.0. Introduction
5.C.1. In the classroom
5.C.2. Teacher education
5.C.3. Professional development
5.C.4. Parents & the wider community

6.C. RESOURCES
6.C.0. Links to resources